3 years full time / 6 years part time
3 years full time / 6 years part time
Year 12 (or equivalent), mature age.
Academic IELTS 6.0 with no individual band below 5.5.
Hone your illustration skills and knowledge with Melbourne Polytechnic’s Bachelor of Illustration. You’ll learn through research-based practice that will enhance your capacity to see the world in a different way. Illustrators are well placed to collaborate and play a creative role in the diverse realm of visual culture. This unique degree also sets you up to succeed, addressing business practice and opportunities for entrepreneurship in today’s creative arts industry.
Our Bachelor of Illustration will teach you essential artistic context to improve your skills. You will investigate a wide range of visual art practices and draw on history, technology, commerce, media and cultural studies as you analyse and critique the development of illustration and visual language. You’ll learn about the traditional practices of publishing, advertising, promotion and editorial work alongside contemporary digital visual culture. Melbourne Polytechnic lecturers are all leading industry practitioners, with a wealth of experience to share. Attend Creative Forums, featuring leading creative industry figures sharing wisdom and networks. Melbourne Polytechnic Illustration students are well-regarded, with alumni winning awards at the Australian Student Design Awards, the Undergraduate Exhibition, the Koko Black Creative Drawing Prize and even having animated films in the Melbourne International Film Festival.
Melbourne Polytechnic graduate illustrators will have the training for diverse careers, being able to use their highly-developed skills in the media, film, urban design, and art sectors. If you have successfully completed the first two years of the bachelor degree, you may choose to exit with the Associate Degree of Illustration qualification. Graduates of our Bachelor of Illustration or Associate Degree of Illustration might find work in advertising, publishing, new media areas of content and games, film and animation, creative directorship, creative consultancy, event management, exhibition design and curating. You could even run your own illustration studio.
Higher Education Admissions Criteria
You may meet the admissions criteria for higher education at Melbourne Polytechnic if your highest level of study since leaving secondary education is a vocational education and training (VET) course.Find out more
You may meet the admissions criteria for higher education at Melbourne Polytechnic if your highest level of study since leaving secondary education is a higher education course, such as a university degree.Find out more
You may meet the admissions criteria for higher education at Melbourne Polytechnic if you are a recent secondary education student whose admission is primarily based on the completion of Year 12 within the past two years.Find out more
You may meet the admissions criteria for higher education at Melbourne Polytechnic if you have work and life experience and left secondary education more than two years ago and have not undertaken vocational education training (VET) or higher education study since then.Find out more
"It means 'future' to me. All I was doing before this was working in small jobs, or jobs that aren't going to get me far in life, so studying is a huge deal to me. It got me where I am now.... Studying gave me a path to go somewhere in my life."
Contact the Creative Arts Department for more information on part-time study.
Various forms of assessment may be used including portfolio, projects work, research, essays and presentations.
Credit points are a basic measure of student workload. All subjects are given a credit point value. Most subjects at Melbourne Polytechnic are 12 credit points. A normal full-time annual workload is 96 credit points. The academic year is divided into two main semesters; full-time students usually enrol in 48 credit points each semester, part-time students usually enrol in 24 credit points each semester or less.
|BIL101||DRAWING FOUNDATION||Core||This subject introduces students to the basic knowledge and practice of drawing and rendering. Students will develop proficiency through life and general drawing, practical exercises, briefs and the maintenance of research journals.||1||1|
|BIL102||DIGITAL FOUNDATION||Core||This subject introduces students to the conventions and methods employed in contemporary digital illustration practice. Students will develop practical skills, as well as a critical awareness of industry practice through exercises, creative projects and an essay. Skills will be developed in both vector and raster software.||1||1|
|BIL103||DESIGN FOUNDATION||Core||This subject introduces design theory by establishing a practical foundation from historical and contemporary design practice. The subject provides an introduction to spatial awareness, expression, abstraction, typography and colour theory.||1||1|
|BIL104||MEDIA AND CONTEXT: CONTEMPORARY VISUAL CULTURE||Core||Illustration is now an integral facet of contemporary visual culture. This subject contextualises illustration in the prevailing creative arts culture and enables analysis and discussion of the broad issues around current illustration practice.||1||1|
|BIL105||DRAWING: MEDIA AND APPLICATION||Core||Students will develop perceptual and mimetic skills through the application of rendering and interpretation techniques addressing more complex subject matter and the human figure. Students will apply design elements and principles to drawing and explore concepts of visual metaphor and commentary.||1||2|
|BIL106||DIGITAL IMAGING||Core||Students will further develop their skills and knowledge in digital illustration practice, both historical and contemporary. Experimentation, reflection and analysis will be encouraged to aid in the development of personal styles within digital illustration. Creative projects will address publication of outcomes across a range of media.||1||2|
|BIL107||DESIGN SOLUTIONS||Core||This subject encourages the development of a personal design vocabulary. Students will further develop their skills and knowledge of design methodologies across diverse publishing outcomes.||1||2|
|BIL108||MEDIA AND CONTEXT: 20TH CENTURY ILLUSTRATION||Core||Illustration, its emergence as a definitive commercial craft and medium for personal expression is examined in this subject. Students will evaluate and critique illustrative work and creative thinking against the backdrop of 20th century history and change.||1||2|
|BIL201||DRAWING:OBSERVATION AND INVENTION||Core||Students will demonstrate inventiveness in the production of drawings integrating traditional and digital drawing techniques. More complex drawings will be characterised by personalised visual narrative and stylised graphic outcomes.||2||1|
|BIL202||DIGITAL ILLUSTRATION||Core||Students will develop an understanding of principles, conventions and methods involved in digital illustration for the moving image. Skills and principles will be applied to industry relevant projects such as character model sheets, storyboards and character animation.||2||1|
|BIL203||DESIGN INNOVATION||Core||Students will apply their accumulated knowledge and skills in illustration and design to complete set projects that solve broad and authentic visual communication problems. Students apply design methodologies to the project management of dimensional, print and screen outcomes.||2||1|
|BIL204||MEDIA AND CONTEXT: NARRATIVE IN HISTORY||Core||The visual narrative prior to the 20th century is examined in this subject, with particular focus on illustration, how it diverged from, and intersected with, visual arts history. Students will investigate characteristics of pre-20th century creative culture and its influence on current visual arts thinking and practice.||2||1|
|BIL205||DRAWING: INNOVATIVE PRACTICE||Core||Students in this subject will begin to apply personal methodologies in developing an innovative drawing practice. Research and analysis of historical and contemporary drawing is maintained, and authentic industry contexts will be explored.||2||2|
|BIL206||DIGITAL STUDIO||Core||Students will develop an understanding and the ability to apply principles and methods in dynamic digital media. Students will experiment and evaluate their methods in dynamic digital media with a view to producing innovative work relevant to future industry practice.||2||2|
|BIL207||CREATIVE STUDIO||Core||Students develop and define their creative practice through a self-initiated illustration project. Students focus on the development of a mature design folio with an emphasis on creative freedom and experimentation. This subject is the first of three creative studio subjects that constitute the second half of the creative practice strand.||2||2|
|BIL208||INDUSTRY: DESIGN PROCESS AND MANAGEMENT||Core||Students will critically engage in analysis of illustration and design from an historical and contemporary perspective. It will prepare them to plan, execute, reflect and appraise production processes to industry standards. Students will engage with this subject from a personal and collaborative viewpoint.||2||2|
|BIL301||DRAWING STUDIO:ILLUSTRATIVE CONTEXT||Core||This subject consolidates personal methodologies to the point where a comprehensive folio of work is produced showcasing traditional and digital techniques. Personal drawing will be characterised by inventive visual narrative reflecting a refined illustration technique and sensibility.||3||1|
|BIL302||CREATIVE CONTRACT||Core||This subject consolidates self-initiated practice. Through collaborative projects, with attention to creative work management and documentation, students will further develop personal artwork. The pursuit of aesthetic refinement and technical proficiency support the establishment of a creative identity surrounding their personal folio.||3||1|
|BIL303||INDUSTRY ENTERPRISE||Core||This subject prepares students to identify and develop business opportunities, and develop an understanding of working as an illustrator in a professional studio environment and to engage with design professionals and community.||3||1|
|BIL304||INNOVATION||Core||This subject extends the students’ accumulated body of knowledge with the intent to develop a more innovative and creative illustrative practice. Students will produce a body of illustrative work that reflects a self-critical selection of imagery and content. Further consolidation of creative identity will enhance the student’s capabilities, and enable them to engage fully in the creative arts industry; to lead and collaborate as confident contemporary illustrators.||3||2|
|BIL305||INDUSTRY CONNECT||Core||At the completion of this subject a student will be able to research and independently develop business opportunities, take a lead role in creative teams and plan and exercise sustainable business practices and operations.||3||2|
Studying at Melbourne Polytechnic
We're here to make sure that your transition to student life at Melbourne Polytechnic is fun and as easy as possibleServices & support
Our Student Life at Melbourne Polytechnic (SLAM) team run the fun stuff on campus: things like movie nights, bake sales, cook-offs, career expos, spring markets, and much more.Student Life at Melbourne Polytechnic
Melbourne Polytechnic has a large range of specialist training facilities in health and community, construction, hospitality, education and more.Specialist Training Facilities
One of the most common misconceptions about scholarships is that you have to be 'top in your class' to apply. Melbourne Polytechnic scholarships are awarded on a range of criteria such as merit, your area of study and personal circumstances.Scholarships
When you are studying higher education courses you may qualify for FEE-HELP payments for part or all of your tuition fees. FEE-HELP loans do not cover materials costs.
Fees displayed are effective for new applications received on or after 1 November 2019. Tuition fees do not include textbooks, course materials or overseas student health insurance and visa fees.
After initial deposit, international students are able to pay tuition fees in installments, four times per year.
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Applicants with recent secondary education (within the past two years)
Applicants with vocational education and training (VET) study
Applicants with higher education
Applicants with work and life experience
Melbourne Polytechnic is committed to providing transparency to the admissions process. In line with this commitment, we provide you with information that will help in making informed choices about your future studies.
Find out more about Melbourne Polytechnic’s commitment to admissions transparency.
Applicants for this course will need to have met the academic requirements. Meeting the minimum admission criteria does not guarantee entry into this course. Past academic performance may be considered.
You may also be required to attend an interview to discuss your career plans, aptitude and understanding of your chosen course of study and the requirements of tertiary study. (This may be conducted face-to-face or by through a video conference call using Skype or other application).
During your interview, you may be asked to provide:
Applicants may be required to attend an interview. Details will be provided by telephone or mail to applicants selected to attend an interview.
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